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2023
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Lima, E.S., Feijo, B., Furtado, A.L., 2023. Managing the Plot Structure of Character-based Interactive Narratives in Games. Entertainment Computing, Volume 47, August 2023, 100590. [DOI: https://doi.org/10.1016/j.entcom.2023.100590]
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Furtado, A.L., Casanova, M.A., Lima, E.S., 2022. Some Preliminary Steps Towards Metaverse Logic. Technical Report, PUC-Rio, Rio de Janeiro, Brazil, July 2023. [DOI: https://doi.org/10.17771/PUCRio.IRR.63141] [arXiv]
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2022
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Lima, E.S., Feijo, B., Furtado, A.L., 2022. Procedural Generation of Branching Quests for Games. Entertainment Computing, Volume 43, August 2022, 100491. [DOI: https://doi.org/10.1016/j.entcom.2022.100491]
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Lima, E.S., Furtado, A.L., Feijo, B., Casanova, M.A., 2022. Plot Composition by Mapping Situation Calculus Schemas into Petri net Representation. In: Proceedings of the 21th IFIP International Conference on Entertainment Computing (ICEC 2022), Bremen, Germany, Lecture Notes in Computer Science, Vol. 13477, pp. 61-75. [DOI: https://doi.org/10.1007/978-3-031-20212-4_5]
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Lima, E.S., Feijo, B., Furtado, A.L., 2022. A Character-based Model for Interactive Storytelling in Games. In: Proceedings of the XXI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2022), Natal, Brazil, pp. 1-6. [DOI: https://doi.org/10.1109/SBGAMES56371.2022.9961071]
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Lima, E.S., Furtado, A.L., Feijo, B., Casanova, M.A., 2022. A Note on Process Modelling: Combining Situation Calculus and Petri Nets. Technical Report, Monografias em Ciência da Computação - MCC01/2022, PUC-Rio, Rio de Janeiro, Brazil, 2022. ISSN: 0103-9741. [DOI: https://doi.org/10.17771/PUCRio.DImcc.59758] [arXiv]
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2021
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Lima, E.S., Feijo, B., Furtado, A.L., 2021. Computational Narrative Blending Based on Planning. In: Proceedings of the 20th IFIP International Conference on Entertainment Computing (ICEC 2021), Coimbra, Portugal, Lecture Notes in Computer Science, Vol. 13056, pp. 289-303. [DOI: https://doi.org/10.1007/978-3-030-89394-1_22]
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Lima, E.S., Feijo, B., Furtado, A.L., 2021. Adaptive Branching Quests Based on Automated Planning and Story Arcs. In: Proceedings of the XX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2021), Gramado, Brazil. [DOI: https://doi.org/10.1109/SBGames54170.2021.00012]
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Feijo, B., Lima, E.S., Furtado, A.L., 2021. A Transdisciplinary Approach to Computational Narratology. In: Proceedings of the XX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2021), Gramado, Brazil.
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Gheno, F., Lima, E.S., 2021. História Viva: A Sketch-Based Interactive Storytelling System. In: Proceedings of the XX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2021), Gramado, Brazil. [DOI: https://doi.org/10.5753/sbgames_estendido.2021.19631]
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2020
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Lima, E.S., Feijo, B., Furtado, A.L., 2020. Adaptive Storytelling Based on Personality and Preference Modeling. Entertainment Computing, Volume 34, May 2020, 100342. [DOI: https://doi.org/10.1016/j.entcom.2020.100342]
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Lima, E.S., Gheno, F., Viseu, A., 2020. Sketch-Based Interaction for Planning-Based Interactive Storytelling. In: Proceedings of the XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, Brazil, p. 348-356.
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2019
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Lima, E.S., Feijo, B., Furtado, A.L., 2019. Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. In: Proceedings of the XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019), Rio de Janeiro, Brazil, p. 495-504. [DOI: https://doi.org/10.1109/SBGames.2019.00028]
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2018
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Lima, E.S., Feijo, B., Furtado, A.L., 2018. Player Behavior and Personality Modeling for Interactive Storytelling in Games. Entertainment Computing, Volume 28, December 2018, p. 32-48. [DOI: https://doi.org/10.1016/j.entcom.2018.08.003]
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Lima, E.S., Feijo, B., Furtado, A.L., Gottin, V.M., 2018. Personality and Preference Modeling for Adaptive Storytelling. In: Proceedings of the XVII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2018), Foz do Iguaçu, Brazil, p. 538-547, ISSN: 2179-2259. [DOI: http://dx.doi.org/10.1109/SBGAMES.2018.00030]
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2017
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Lima, E.S., Feijo, B., Furtado, A.L., 2017. Video-based Interactive Storytelling Using Real-time Video Compositing Techniques. Multimedia Tools and Applications, Volume 77, Issue 2, p. 2333–2357. [DOI: https://doi.org/10.1007/s11042-017-4423-5]
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Lima, E.S., Gottin, V.M., Feijo, B., Furtado, A.L., 2017. Network Traversal as an Aid to Plot Analysis and Composition. In: Proceedings of the XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, Brazil, p. 418-427, ISSN: 2179-2259.
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Franco, T.C., Lima, E.S., 2017. Paper and Pencil Interactive Storytelling Based on Generic Hand-drawn Sketches. In: Proceedings of the XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, Brazil, p. 594-597, ISSN: 2179-2259.
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2016
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Lima, E.S., Feijo, B., Casanova, M.A., Furtado, A.L., 2016. Storytelling Variants Based on Semiotic Relations. Entertainment Computing, v. 17, p. 31-44. [DOI: http://dx.doi.org/10.1016/j.entcom.2016.08.003]
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Lima, E.S., Feijo, B., Furtado, A.L., 2016. Player Behavior Modeling for Interactive Storytelling in Games. In: Proceedings of the XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, Brazil, September 2016. ISSN: 2179-2259.
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Lima, E.S., Furtado, A.L., Feijo, B., Casanova, M.A., 2016. Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero. In: Proceedings of the XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, Brazil, September 2016. ISSN: 2179-2259.
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2015
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Lima, E.S., Furtado, A.L., Feijo, B., 2015. Storytelling Variants: The Case of Little Red Riding Hood. In: Proceedings of the 14th International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, p. 286-300. [DOI: https://dx.doi.org/10.1007/978-3-319-24589-8_22]
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Lima, E.S., Furtado, A.L., Feijo, B., 2015. Types, Motifs and the Emergence of Variants. In: Proceedings of the XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 295-303, November 2015. ISSN: 2179-2259.
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Gottin, V.M.; Lima, E.S., Furtado, A.L., 2015. Applying Digital Storytelling to Information System Domains. In: Proceedings of the XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 192-195, November 2015. ISSN: 2179-2259.
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2014
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Lima, E.S., Feijo, B., Barbosa, S., Furtado, A.L., Ciarlini, A.E.M., Pozzer, C.T., 2014. Draw Your Own Story: Paper and Pencil Interactive Storytelling. Entertainment Computing, v. 4, p. 1-9. [DOI: http://dx.doi.org/10.1016/j.entcom.2013.06.004]
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Lima, E.S., Feijo, B., Furtado, A.L., 2014. Hierarchical Generation of Dynamic and Nondeterministic Quests in Games. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2014), Funchal, Portugal, November 2014. [DOI: http://dx.doi.org/10.1145/2663806.2663833]
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Barbosa, S., Lima, E.S., Furtado, A.L., Feijo, B., 2014. Generation and Dramatization of Detective Stories. SBC Journal on 3D Interactive Systems, v. 5, p. 39-52, 2014. [ARTICLE: http://seer.ufrgs.br/index.php/jis/article/view/45300 ]
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Lima, E.S., Barbosa, S., Feijo, B., Furtado, A.L., 2014. Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. Proceedings of the 20th Brazilian Symposium on Multimedia and the Web (WebMedia 2014), João Pessoa, Brazil, November 2014, p. 75-82. [DOI: http://dx.doi.org/10.1145/2664551.2664553]
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Lima, E.S., 2014. Video-Based Interactive Storytelling. PhD Thesis. Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil, August, 2014.
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2013
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Lima, E.S., Feijo, B., Furtado, A.L., Barbosa, S.D.J., Pozzer, C.T., Ciarlini, A.E.M., 2013. Non-Branching Interactive Comics. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2013), Enschede, Netherlands, November 2013. [DOI: http://dx.doi.org/10.1007/978-3-319-03161-3_16]
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Barbosa, S.D.J., Lima, E.S., Silva, F.A.G., Furtado, A.L., Feijó, B., 2013. Early Cases of Bertillon, the Logic Programming Sleuth. Proceedings of the XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, Brazil, October 2013.
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2012
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Lima, E.S., Feijo, B., Furtado, A.L., Pozzer, C.T., Ciarlini, A.E.M., 2012. Automatic Video Editing For Video-Based Interactive Storytelling. In: Proceedings of the 2012 IEEE International Conference on Multimedia and Expo (ICME 2012), Melbourne, Australia, July 2012. pp. 806-811. ISBN: 978-0-7685-4711-4..
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Lima, E.S., Feijo, B., Pozzer, C.T., Ciarlini, A.E.M., Barbosa, S., Furtado, A.L., Silva, F.G., 2012. Social Interaction for Interactive Storytelling. In: Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012), Bremen, Germany, September 2012, pp. 1-15. ISBN: 978-3-642-33541-9.
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Silva, F.G., Furtado, A.L., Pozzer, C.T., Ciarlini, A.E.M., Feijo, B., Lima, E.S., 2012. Information-gathering Events in Story Plots. In: Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012), Bremen, Germany, September 2012, pp. 30-44. ISBN: 978-3-642-33541-9.
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Lima, E.S., Feijo, B., Furtado, A.L., Ciarlini, A.E.M., Pozzer, C.T., Silva, F.G., 2012. A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema. In: XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brasília, Brazil, November 2012.
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2011
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Lima, E.S., Feijo, B., Barbosa, S., Furtado, A.L., Ciarlini, A.E.M., Pozzer, C.T., 2011. Draw Your Own Story: Paper and Pencil Interactive Storytelling. In: 10th International Conference on Entertainment Computing (ICEC 2011), Vancouver, Canada. pp. 1-12. ISSN: 978-3-642-24499-5.
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Lima, E.S., Feijo, B., Barbosa, S., Silva, F.G., Furtado, A.L., Pozzer, C.T., Ciarlini, A.E.M., 2011. Multimodal, Multi-User and Adaptive Interaction for Interactive Storytelling Applications. In: X Brazilian Symposium on Games and Digital Entertainment - SBGames 2011, Salvador, Brazil.
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Limberger, R., Pozzer, C.T., Feijo, B., Lima, E.S., 2011. Supporting Characters in Interactive Storytelling. In: X Brazilian Symposium on Games and Digital Entertainment - SBGames 2011, Salvador, Brazil.
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Albuquerque, A., Pozzer, C.T., Ciarlini, A.E.M., 2011. The Usage of the Structural-Affect Theory of Stories for Narrative Generation. In: X Brazilian Symposium on Games and Digital Entertainment - SBGames 2011, Salvador, Brazil.
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2010
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Silva, F.G.A., Ciarlini, A.E.M, Siqueira, S.W.M., 2010. Nondeterministic Planning for Generating Interactive Plots. In: Proceedings of the IBERAMIA - 2010 12th. Ibero-American Conference on Artificial Intelligence, Nov. 2010, Bahía Blanca, Argentina.
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Lima, E.S., Pozzer, C.T., Feijo, B., Ciarlini, A.E.M., Furtado, A.L., 2010. Director of Photography and Music Director for Interactive Storytelling. In: IX Brazilian Symposium on Games and Digital Entertainment - SBGames 2010, Florianopolis, Brazil. pp. 122-131. ISSN: 2179-2259.
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Barbosa, S.D.J, Furtado, A.L., Casanova, M.A., 2010. A Decision-making Process for Digital Storytelling In: IX Brazilian Symposium on Games and Digital Entertainment - SBGames 2010, Florianopolis, Brazil. pp. 1-10. ISSN: 2179-2259.
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Lima, E.S., 2010. Um Modelo de Dramatização Baseado em Agentes Cinematográficos Autônomos para Storytelling Interativo. Dissertação de Mestrado, Universidade Federal de Santa Maria (UFSM), Santa Maria, Brasil.
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Limberger, R., Pozzer, C.T., Feijo, B., Furtado, A.L., Ciarlini, A.E.M., 2010. Um Modelo de Diretor para Personagens Figurantes em Narrativa Interativa. In: IX Brazilian Symposium on Games and Digital Entertainment - SBGames 2010, Florianopolis, Brazil. pp. 141-344. ISSN: 2179-2259. (Short Paper)
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2009
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Lima, E.S., Pozzer, C.T., D'Ornellas, M., Ciarlini, A.E.M., Feijo, B., Furtado, A.L., 2009. Virtual Cinematography Director for Interactive Storytelling. In: Proceedings of the International Conference on Advances in Computer Enterntainment Technology (ACE 2009), Athens, Greece, pp. 263-270. [DOI: http://doi.acm.org/10.1145/1690388.1690432]
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Karlsson, B., Barbosa, S.D.J., Furtado, A.L., Casanova, M.A., 2009. A Plot-Manipulation Algebra to Support Digital Storytelling. In: 8th International Conference on Entertainment Computing (ICEC 2009), Paris. Berlin : Springer, 2009. p. 132-144. [DOI: http://dx.doi.org/10.1007/978-3-642-04052-8_12]
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Lima, E.S., Pozzer, C.T., D'Ornellas, M., Ciarlini, A.E.M., Feijo, B., Furtado, A.L., 2009. Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. In: VIII Brazilian Symposium on Games and Digital Entertainment, Rio de Janeiro, Brazil, pp. 44-51. [DOI: http://doi.ieeecomputersociety.org/10.1109/SBGAMES.2009.14]
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Camanho, M.M., Ciarlini, A.E.M., Furtado, A.L., Pozzer, C.T., Feijo, B., 2009. A model for interactive TV Storytelling. In: VIII Brazilian Symposium on Games and Digital Entertainment, Rio de Janeiro, Brazil, pp. 197-206. [DOI: http://doi.ieeecomputersociety.org/10.1109/SBGAMES.2009.31]
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Favera, E.C.D, 2009. Técnicas de Gerenciamento de Cenários para Aumento do tempo de Dramatização em Storytelling. Trabalho de Graduação, Universidade Federal de Santa Maria (UFSM), Santa Maria, Brasil.
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Camanho, M.M., 2009. Conciliando coerência e responsividade em storytelling interativo para TV digital. Dissertação de Mestrado, Universidade Federal do Estado do Rio de Janeiro (UNIRIO), Rio de Janeiro, Brasil.
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Ciarlini, A.E.M., Barbosa, S.D.J., Casanova, M. A., Furtado, A. L., 2009. Event Relations in Plan-Based Plot Composition. Computers in Entertainment (CIE), Vol. 7. [DOI: http://doi.acm.org/10.1145/1658866.1658874]
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Ciarlini, A.E.M., Casanova, M.A., Furtado, A.L., Veloso, P.A.S., 2009. Modeling interactive storytelling genres as application domains. Journal of Intelligent Information Systems. [DOI: http://dx.doi.org/10.1007/s10844-009-0108-5]
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Dória, T.R., 2009. Dramatização Não-Determinística de Enredos Em Storytelling para TV Interativa. Dissertação de Mestrado, Universidade Federal do Estado do Rio de Janeiro (UNIRIO), Rio de Janeiro, Brasil.
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2008
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Furtado, A.L., Casanova, M.A., Barbosa, S.D.J., Breitman, K.K., 2008. Analysis and reuse of plots using similarity and analogy. In: Conceptual Modeling ER 2008, Barcelona. Lecture Notes in Computer Science. Berlin : Springer, 2008. v. 5231. p. 355-368. [DOI: http://dx.doi.org/10.1007/978-3-540-87877-3_26]
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Camanho, M.M., Ciarlini, A.E.M., Furtado, A.L., Pozzer, C.T., Feijó, B., 2008. Conciliating Coherence and High Responsiveness in Interactive Storytelling. In: Proceedings of the 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008), Atenas, p.427-434. [DOI: http://doi.acm.org/10.1145/1413634.1413709]
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Doria, T.R., Ciarlini, A.E.M., Andreatta, A., 2008. A Nondeterministic Model for Controlling the Dramatization of Interactive Stories. In: Proceedings of the ACM Multimedia 2008 - 2nd ACM Workshop on Story Representation, Mechanism and Context - SRMC08, Vancouver, Canada, p.21-26. [DOI: http://doi.acm.org/10.1145/1462014.1462020]
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Doria, T.R., Ciarlini, A.E.M., Andreatta, A., 2008. Dirigindo a Dramatização de Enredos Interativos através de Planejamento Baseado em Model Checking. In: Anais do SBIA 2008 - Workshop de Teses e Dissertações em Inteligência Artificial - WTDIA 2008, Salvador.
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Ciarlini, A.E.M., Camanho, M.M., Doria, T.R., Furtado, A.L., Pozzer, C.T., Feijó, B., 2008. Planning and Interaction Levels for TV Storytelling. In: Proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, 2008, Erfurt - Alemanha. p. 198-209.
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Ciarlini, A.E.M., Barbosa, S.D.J., Casanova, M.A., Furtado, A.L., 2008. Event Relations in Plan-based Plot Composition. In: Proceedings of the VII Brazilian Symposium on Computer Games and Digital Entertainment - SBGAMES 2008, 2008, Belo Horizonte, p. 31-40.
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Camanho, M.M., Ciarlini, A.E.M., Furtado, A. L., Feijó, B., Pozzer, C.T., 2008. Estratégias de Interação para Storytelling na Televisão Digital. In: Proceedings of the VII Brazilian Symposium on Computer Games and Digital Entertainment - SBGAMES 2008, 2008, Belo Horizonte.
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Azevedo, V., Ceretta, E., Pozzer, C.T., Ciarlini, A., Feijo, B., Passos, E., Clua, E., 2008. Using Navigation Meshes to Improve Storytelling Dramatization. In: VII Brazilian Symposium on Computer Games and Digital Entertainment, Belo Horizonte, Brazil, p.21-24, ISBN: 85-766-9216-3.
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2007
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Azevedo, V., Pozzer, C.T., 2007. Creating a Director for an Interactive Storytelling System. In: VI Brazilian Symposium on Computer Games and Digital Entertainment, Sao Leopoldo, Brazil, p.1-9, ISBN: 85-766-9154-X
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2006
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Karlsson, B., Ciarlini, Feijo, B., A.E.M., Furtado, A.L., 2006. Applying the Plan-Recognition / Plan-Generation Paradigm to Interactive Storytelling. In: ICAPS06 Workshop on AI Planning for Computer Games and Synthetic Characters, 2006, Lake District.
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Karlsson, B., Pozzer, C.T., Ciarlini, A.E.M., Furtado, A.L., Feijo, B., 2006. Improving the Scene: Extending LOGTELL to Support a Plan-recognition / Plan-generation Paradigm In: V Brazilian Symposium on Computer Games and Digital Entertainment (WJogos 2006), Recife, Brazil.
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Rodrigues, P.S.L., Feijo, B., Velho, L., Pozzer, C.T., Ciarlini, A.E.M., Furtado, A.L., 2006. Narrating Stories in Participatory Games In: V Brazilian Symposium on Computer Games and Digital Entertainment (WJogos 2006), Recife, Brazil.
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2005
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Ciarlini, A.E.M., Pozzer, C.T., Furtado, A.L., Feijo, B., 2007. A Logic-Based Tool for Interactive Generation and Dramatization of Stories In: International Conference on Advances in Computer Entertainment Technology (ACE 2005), Valencia, p. 133-140.
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2002
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Ciarlini, A.E.M., Feijo, B., Furtado, A.L., 2002. An Integrated Tool for Modelling, Generating and Exhibiting Narratives. In: AIS 2002 AI, Simulation and Planning in High Autonomy Systems, 2002, Lisboa.
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2000
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Furtado, A.L., Ciarlini, A.E.M., 2000. Generating Narratives from Plots using Schema Information. In: 5th International Conference on Applications of Natural Language to Information Systems (NLDB'2000), 2000, Versalhes. [DOI: http://dx.doi.org/10.1007/3-540-45399-7_2]
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1997
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Furtado, A.L., Ciarlini, A.E.M., 1997. Plots of Narratives over Temporal Databases. In: Database and Expert Systems Applications Workshop'97, 1997, Toulouse, França.
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