The Logtell Project


  An Interactive Storytelling System for TV, Cinema, and Web



    
A Research Consortium



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News - Highlights

  • Best Paper Award

    images/news_award_sbgames2019.png

    The Logtell Project won the Best Paper Award in the XVIII Brazilian Symposium on Computer Games and Digital Entertainment. Read more...

    SBgames 2019
  • Best Paper Award

    images/news_award_sbgames2018.png

    The Logtell Project won the Best Paper Award in the XVII Brazilian Symposium on Computer Games and Digital Entertainment. Read more...

    SBgames 2018
  • Best Paper Award

    images/news_logo_sbgames2016.png

    The Logtell Project won the Best Paper Award in the XV Brazilian Symposium on Computer Games and Digital Entertainment.

    SBgames 2016
  • Best Paper Award

    images/news_logo_icec.png

    The Logtell Project won the Best Paper Award in the 14th International Conference on Entertainment Computing.

    ICEC 2015
  • Best Paper Award

    images/news_logo_webmedia.png

    The Logtell Project won an Honorable Mention for Best Paper in the Brazilian Symposium on Multimedia and Web.

    WebMedia 2014
  • Honorable Mention

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    Edirlei Soares de Lima won an Honorable Mention from the International Telecommunication Union (ITU). Read more...

    Honorable Mention
  • SBGames 2012

    images/news_logo_sbgames.png

    The Logtell Project published a paper on natural language interface for Interactive Cinema/TV. Read more...

    SBGames 2012




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Publications


2023
   Lima, E.S., Feijo, B., Furtado, A.L., 2023. Managing the Plot Structure of Character-based Interactive Narratives in Games. Entertainment Computing, Volume 47, August 2023, 100590. [DOI: https://doi.org/10.1016/j.entcom.2023.100590]

   Furtado, A.L., Casanova, M.A., Lima, E.S., 2022. Some Preliminary Steps Towards Metaverse Logic. Technical Report, PUC-Rio, Rio de Janeiro, Brazil, July 2023. [DOI: https://doi.org/10.17771/PUCRio.IRR.63141] [arXiv]

2022
   Lima, E.S., Feijo, B., Furtado, A.L., 2022. Procedural Generation of Branching Quests for Games. Entertainment Computing, Volume 43, August 2022, 100491. [DOI: https://doi.org/10.1016/j.entcom.2022.100491]

   Lima, E.S., Furtado, A.L., Feijo, B., Casanova, M.A., 2022. Plot Composition by Mapping Situation Calculus Schemas into Petri net Representation. In: Proceedings of the 21th IFIP International Conference on Entertainment Computing (ICEC 2022), Bremen, Germany, Lecture Notes in Computer Science, Vol. 13477, pp. 61-75. [DOI: https://doi.org/10.1007/978-3-031-20212-4_5]

   Lima, E.S., Feijo, B., Furtado, A.L., 2022. A Character-based Model for Interactive Storytelling in Games. In: Proceedings of the XXI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2022), Natal, Brazil, pp. 1-6. [DOI: https://doi.org/10.1109/SBGAMES56371.2022.9961071]

   Lima, E.S., Furtado, A.L., Feijo, B., Casanova, M.A., 2022. A Note on Process Modelling: Combining Situation Calculus and Petri Nets. Technical Report, Monografias em Ciência da Computação - MCC01/2022, PUC-Rio, Rio de Janeiro, Brazil, 2022. ISSN: 0103-9741. [DOI: https://doi.org/10.17771/PUCRio.DImcc.59758] [arXiv]

2021
   Lima, E.S., Feijo, B., Furtado, A.L., 2021. Computational Narrative Blending Based on Planning. In: Proceedings of the 20th IFIP International Conference on Entertainment Computing (ICEC 2021), Coimbra, Portugal, Lecture Notes in Computer Science, Vol. 13056, pp. 289-303. [DOI: https://doi.org/10.1007/978-3-030-89394-1_22]

   Lima, E.S., Feijo, B., Furtado, A.L., 2021. Adaptive Branching Quests Based on Automated Planning and Story Arcs. In: Proceedings of the XX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2021), Gramado, Brazil. [DOI: https://doi.org/10.1109/SBGames54170.2021.00012]

   Feijo, B., Lima, E.S., Furtado, A.L., 2021. A Transdisciplinary Approach to Computational Narratology. In: Proceedings of the XX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2021), Gramado, Brazil.

   Gheno, F., Lima, E.S., 2021. História Viva: A Sketch-Based Interactive Storytelling System. In: Proceedings of the XX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2021), Gramado, Brazil. [DOI: https://doi.org/10.5753/sbgames_estendido.2021.19631]

2020
   Lima, E.S., Feijo, B., Furtado, A.L., 2020. Adaptive Storytelling Based on Personality and Preference Modeling. Entertainment Computing, Volume 34, May 2020, 100342. [DOI: https://doi.org/10.1016/j.entcom.2020.100342]

   Lima, E.S., Gheno, F., Viseu, A., 2020. Sketch-Based Interaction for Planning-Based Interactive Storytelling. In: Proceedings of the XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, Brazil, p. 348-356.

2019
   Lima, E.S., Feijo, B., Furtado, A.L., 2019. Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. In: Proceedings of the XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019), Rio de Janeiro, Brazil, p. 495-504. [DOI: https://doi.org/10.1109/SBGames.2019.00028]

2018
   Lima, E.S., Feijo, B., Furtado, A.L., 2018. Player Behavior and Personality Modeling for Interactive Storytelling in Games. Entertainment Computing, Volume 28, December 2018, p. 32-48. [DOI: https://doi.org/10.1016/j.entcom.2018.08.003]

   Lima, E.S., Feijo, B., Furtado, A.L., Gottin, V.M., 2018. Personality and Preference Modeling for Adaptive Storytelling. In: Proceedings of the XVII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2018), Foz do Iguaçu, Brazil, p. 538-547, ISSN: 2179-2259. [DOI: http://dx.doi.org/10.1109/SBGAMES.2018.00030]

2017
   Lima, E.S., Feijo, B., Furtado, A.L., 2017. Video-based Interactive Storytelling Using Real-time Video Compositing Techniques. Multimedia Tools and Applications, Volume 77, Issue 2, p. 2333–2357. [DOI: https://doi.org/10.1007/s11042-017-4423-5]

   Lima, E.S., Gottin, V.M., Feijo, B., Furtado, A.L., 2017. Network Traversal as an Aid to Plot Analysis and Composition. In: Proceedings of the XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, Brazil, p. 418-427, ISSN: 2179-2259.

   Franco, T.C., Lima, E.S., 2017. Paper and Pencil Interactive Storytelling Based on Generic Hand-drawn Sketches. In: Proceedings of the XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, Brazil, p. 594-597, ISSN: 2179-2259.

2016
   Lima, E.S., Feijo, B., Casanova, M.A., Furtado, A.L., 2016. Storytelling Variants Based on Semiotic Relations. Entertainment Computing, v. 17, p. 31-44. [DOI: http://dx.doi.org/10.1016/j.entcom.2016.08.003]

   Lima, E.S., Feijo, B., Furtado, A.L., 2016. Player Behavior Modeling for Interactive Storytelling in Games. In: Proceedings of the XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, Brazil, September 2016. ISSN: 2179-2259.

   Lima, E.S., Furtado, A.L., Feijo, B., Casanova, M.A., 2016. Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero. In: Proceedings of the XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, Brazil, September 2016. ISSN: 2179-2259.

2015
   Lima, E.S., Furtado, A.L., Feijo, B., 2015. Storytelling Variants: The Case of Little Red Riding Hood. In: Proceedings of the 14th International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, p. 286-300. [DOI: https://dx.doi.org/10.1007/978-3-319-24589-8_22]

   Lima, E.S., Furtado, A.L., Feijo, B., 2015. Types, Motifs and the Emergence of Variants. In: Proceedings of the XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 295-303, November 2015. ISSN: 2179-2259.

   Gottin, V.M.; Lima, E.S., Furtado, A.L., 2015. Applying Digital Storytelling to Information System Domains. In: Proceedings of the XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 192-195, November 2015. ISSN: 2179-2259.

2014
   Lima, E.S., Feijo, B., Barbosa, S., Furtado, A.L., Ciarlini, A.E.M., Pozzer, C.T., 2014. Draw Your Own Story: Paper and Pencil Interactive Storytelling. Entertainment Computing, v. 4, p. 1-9. [DOI: http://dx.doi.org/10.1016/j.entcom.2013.06.004]

   Lima, E.S., Feijo, B., Furtado, A.L., 2014. Hierarchical Generation of Dynamic and Nondeterministic Quests in Games. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2014), Funchal, Portugal, November 2014. [DOI: http://dx.doi.org/10.1145/2663806.2663833]

   Barbosa, S., Lima, E.S., Furtado, A.L., Feijo, B., 2014. Generation and Dramatization of Detective Stories. SBC Journal on 3D Interactive Systems, v. 5, p. 39-52, 2014. [ARTICLE: http://seer.ufrgs.br/index.php/jis/article/view/45300 ]

   Lima, E.S., Barbosa, S., Feijo, B., Furtado, A.L., 2014. Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. Proceedings of the 20th Brazilian Symposium on Multimedia and the Web (WebMedia 2014), João Pessoa, Brazil, November 2014, p. 75-82. [DOI: http://dx.doi.org/10.1145/2664551.2664553]

   Lima, E.S., 2014. Video-Based Interactive Storytelling. PhD Thesis. Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil, August, 2014.

2013
   Lima, E.S., Feijo, B., Furtado, A.L., Barbosa, S.D.J., Pozzer, C.T., Ciarlini, A.E.M., 2013. Non-Branching Interactive Comics. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2013), Enschede, Netherlands, November 2013. [DOI: http://dx.doi.org/10.1007/978-3-319-03161-3_16]

   Barbosa, S.D.J., Lima, E.S., Silva, F.A.G., Furtado, A.L., Feijó, B., 2013. Early Cases of Bertillon, the Logic Programming Sleuth. Proceedings of the XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, Brazil, October 2013.

2012
   Lima, E.S., Feijo, B., Furtado, A.L., Pozzer, C.T., Ciarlini, A.E.M., 2012. Automatic Video Editing For Video-Based Interactive Storytelling. In: Proceedings of the 2012 IEEE International Conference on Multimedia and Expo (ICME 2012), Melbourne, Australia, July 2012. pp. 806-811. ISBN: 978-0-7685-4711-4..

   Lima, E.S., Feijo, B., Pozzer, C.T., Ciarlini, A.E.M., Barbosa, S., Furtado, A.L., Silva, F.G., 2012. Social Interaction for Interactive Storytelling. In: Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012), Bremen, Germany, September 2012, pp. 1-15. ISBN: 978-3-642-33541-9.

   Silva, F.G., Furtado, A.L., Pozzer, C.T., Ciarlini, A.E.M., Feijo, B., Lima, E.S., 2012. Information-gathering Events in Story Plots. In: Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012), Bremen, Germany, September 2012, pp. 30-44. ISBN: 978-3-642-33541-9.

   Lima, E.S., Feijo, B., Furtado, A.L., Ciarlini, A.E.M., Pozzer, C.T., Silva, F.G., 2012. A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema. In: XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brasília, Brazil, November 2012.

2011
   Lima, E.S., Feijo, B., Barbosa, S., Furtado, A.L., Ciarlini, A.E.M., Pozzer, C.T., 2011. Draw Your Own Story: Paper and Pencil Interactive Storytelling. In: 10th International Conference on Entertainment Computing (ICEC 2011), Vancouver, Canada. pp. 1-12. ISSN: 978-3-642-24499-5.

   Lima, E.S., Feijo, B., Barbosa, S., Silva, F.G., Furtado, A.L., Pozzer, C.T., Ciarlini, A.E.M., 2011. Multimodal, Multi-User and Adaptive Interaction for Interactive Storytelling Applications. In: X Brazilian Symposium on Games and Digital Entertainment - SBGames 2011, Salvador, Brazil.

   Limberger, R., Pozzer, C.T., Feijo, B., Lima, E.S., 2011. Supporting Characters in Interactive Storytelling. In: X Brazilian Symposium on Games and Digital Entertainment - SBGames 2011, Salvador, Brazil.

   Albuquerque, A., Pozzer, C.T., Ciarlini, A.E.M., 2011. The Usage of the Structural-Affect Theory of Stories for Narrative Generation. In: X Brazilian Symposium on Games and Digital Entertainment - SBGames 2011, Salvador, Brazil.

2010
   Silva, F.G.A., Ciarlini, A.E.M, Siqueira, S.W.M., 2010. Nondeterministic Planning for Generating Interactive Plots. In: Proceedings of the IBERAMIA - 2010 12th. Ibero-American Conference on Artificial Intelligence, Nov. 2010, Bahía Blanca, Argentina.

   Lima, E.S., Pozzer, C.T., Feijo, B., Ciarlini, A.E.M., Furtado, A.L., 2010. Director of Photography and Music Director for Interactive Storytelling. In: IX Brazilian Symposium on Games and Digital Entertainment - SBGames 2010, Florianopolis, Brazil. pp. 122-131. ISSN: 2179-2259.

   Barbosa, S.D.J, Furtado, A.L., Casanova, M.A., 2010. A Decision-making Process for Digital Storytelling In: IX Brazilian Symposium on Games and Digital Entertainment - SBGames 2010, Florianopolis, Brazil. pp. 1-10. ISSN: 2179-2259.

   Lima, E.S., 2010. Um Modelo de Dramatização Baseado em Agentes Cinematográficos Autônomos para Storytelling Interativo. Dissertação de Mestrado, Universidade Federal de Santa Maria (UFSM), Santa Maria, Brasil.

   Limberger, R., Pozzer, C.T., Feijo, B., Furtado, A.L., Ciarlini, A.E.M., 2010. Um Modelo de Diretor para Personagens Figurantes em Narrativa Interativa. In: IX Brazilian Symposium on Games and Digital Entertainment - SBGames 2010, Florianopolis, Brazil. pp. 141-344. ISSN: 2179-2259. (Short Paper)

2009
   Lima, E.S., Pozzer, C.T., D'Ornellas, M., Ciarlini, A.E.M., Feijo, B., Furtado, A.L., 2009. Virtual Cinematography Director for Interactive Storytelling. In: Proceedings of the International Conference on Advances in Computer Enterntainment Technology (ACE 2009), Athens, Greece, pp. 263-270. [DOI: http://doi.acm.org/10.1145/1690388.1690432]

   Karlsson, B., Barbosa, S.D.J., Furtado, A.L., Casanova, M.A., 2009. A Plot-Manipulation Algebra to Support Digital Storytelling. In: 8th International Conference on Entertainment Computing (ICEC 2009), Paris. Berlin : Springer, 2009. p. 132-144. [DOI: http://dx.doi.org/10.1007/978-3-642-04052-8_12]

   Lima, E.S., Pozzer, C.T., D'Ornellas, M., Ciarlini, A.E.M., Feijo, B., Furtado, A.L., 2009. Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. In: VIII Brazilian Symposium on Games and Digital Entertainment, Rio de Janeiro, Brazil, pp. 44-51. [DOI: http://doi.ieeecomputersociety.org/10.1109/SBGAMES.2009.14]

   Camanho, M.M., Ciarlini, A.E.M., Furtado, A.L., Pozzer, C.T., Feijo, B., 2009. A model for interactive TV Storytelling. In: VIII Brazilian Symposium on Games and Digital Entertainment, Rio de Janeiro, Brazil, pp. 197-206. [DOI: http://doi.ieeecomputersociety.org/10.1109/SBGAMES.2009.31]

   Favera, E.C.D, 2009. Técnicas de Gerenciamento de Cenários para Aumento do tempo de Dramatização em Storytelling. Trabalho de Graduação, Universidade Federal de Santa Maria (UFSM), Santa Maria, Brasil.

   Camanho, M.M., 2009. Conciliando coerência e responsividade em storytelling interativo para TV digital. Dissertação de Mestrado, Universidade Federal do Estado do Rio de Janeiro (UNIRIO), Rio de Janeiro, Brasil.

   Ciarlini, A.E.M., Barbosa, S.D.J., Casanova, M. A., Furtado, A. L., 2009. Event Relations in Plan-Based Plot Composition. Computers in Entertainment (CIE), Vol. 7. [DOI: http://doi.acm.org/10.1145/1658866.1658874]

   Ciarlini, A.E.M., Casanova, M.A., Furtado, A.L., Veloso, P.A.S., 2009. Modeling interactive storytelling genres as application domains. Journal of Intelligent Information Systems. [DOI: http://dx.doi.org/10.1007/s10844-009-0108-5]

   Dória, T.R., 2009. Dramatização Não-Determinística de Enredos Em Storytelling para TV Interativa. Dissertação de Mestrado, Universidade Federal do Estado do Rio de Janeiro (UNIRIO), Rio de Janeiro, Brasil.

2008
   Furtado, A.L., Casanova, M.A., Barbosa, S.D.J., Breitman, K.K., 2008. Analysis and reuse of plots using similarity and analogy. In: Conceptual Modeling ER 2008, Barcelona. Lecture Notes in Computer Science. Berlin : Springer, 2008. v. 5231. p. 355-368. [DOI: http://dx.doi.org/10.1007/978-3-540-87877-3_26]

   Camanho, M.M., Ciarlini, A.E.M., Furtado, A.L., Pozzer, C.T., Feijó, B., 2008. Conciliating Coherence and High Responsiveness in Interactive Storytelling. In: Proceedings of the 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008), Atenas, p.427-434. [DOI: http://doi.acm.org/10.1145/1413634.1413709]

   Doria, T.R., Ciarlini, A.E.M., Andreatta, A., 2008. A Nondeterministic Model for Controlling the Dramatization of Interactive Stories. In: Proceedings of the ACM Multimedia 2008 - 2nd ACM Workshop on Story Representation, Mechanism and Context - SRMC08, Vancouver, Canada, p.21-26. [DOI: http://doi.acm.org/10.1145/1462014.1462020]

   Doria, T.R., Ciarlini, A.E.M., Andreatta, A., 2008. Dirigindo a Dramatização de Enredos Interativos através de Planejamento Baseado em Model Checking. In: Anais do SBIA 2008 - Workshop de Teses e Dissertações em Inteligência Artificial - WTDIA 2008, Salvador.

   Ciarlini, A.E.M., Camanho, M.M., Doria, T.R., Furtado, A.L., Pozzer, C.T., Feijó, B., 2008. Planning and Interaction Levels for TV Storytelling. In: Proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, 2008, Erfurt - Alemanha. p. 198-209.

   Ciarlini, A.E.M., Barbosa, S.D.J., Casanova, M.A., Furtado, A.L., 2008. Event Relations in Plan-based Plot Composition. In: Proceedings of the VII Brazilian Symposium on Computer Games and Digital Entertainment - SBGAMES 2008, 2008, Belo Horizonte, p. 31-40.

   Camanho, M.M., Ciarlini, A.E.M., Furtado, A. L., Feijó, B., Pozzer, C.T., 2008. Estratégias de Interação para Storytelling na Televisão Digital. In: Proceedings of the VII Brazilian Symposium on Computer Games and Digital Entertainment - SBGAMES 2008, 2008, Belo Horizonte.

   Azevedo, V., Ceretta, E., Pozzer, C.T., Ciarlini, A., Feijo, B., Passos, E., Clua, E., 2008. Using Navigation Meshes to Improve Storytelling Dramatization. In: VII Brazilian Symposium on Computer Games and Digital Entertainment, Belo Horizonte, Brazil, p.21-24, ISBN: 85-766-9216-3.

2007
   Azevedo, V., Pozzer, C.T., 2007. Creating a Director for an Interactive Storytelling System. In: VI Brazilian Symposium on Computer Games and Digital Entertainment, Sao Leopoldo, Brazil, p.1-9, ISBN: 85-766-9154-X

2006
   Karlsson, B., Ciarlini, Feijo, B., A.E.M., Furtado, A.L., 2006. Applying the Plan-Recognition / Plan-Generation Paradigm to Interactive Storytelling. In: ICAPS06 Workshop on AI Planning for Computer Games and Synthetic Characters, 2006, Lake District.

   Karlsson, B., Pozzer, C.T., Ciarlini, A.E.M., Furtado, A.L., Feijo, B., 2006. Improving the Scene: Extending LOGTELL to Support a Plan-recognition / Plan-generation Paradigm In: V Brazilian Symposium on Computer Games and Digital Entertainment (WJogos 2006), Recife, Brazil.

   Rodrigues, P.S.L., Feijo, B., Velho, L., Pozzer, C.T., Ciarlini, A.E.M., Furtado, A.L., 2006. Narrating Stories in Participatory Games In: V Brazilian Symposium on Computer Games and Digital Entertainment (WJogos 2006), Recife, Brazil.

2005
   Ciarlini, A.E.M., Pozzer, C.T., Furtado, A.L., Feijo, B., 2007. A Logic-Based Tool for Interactive Generation and Dramatization of Stories In: International Conference on Advances in Computer Entertainment Technology (ACE 2005), Valencia, p. 133-140.

2002
   Ciarlini, A.E.M., Feijo, B., Furtado, A.L., 2002. An Integrated Tool for Modelling, Generating and Exhibiting Narratives. In: AIS 2002 AI, Simulation and Planning in High Autonomy Systems, 2002, Lisboa.

2000
   Furtado, A.L., Ciarlini, A.E.M., 2000. Generating Narratives from Plots using Schema Information. In: 5th International Conference on Applications of Natural Language to Information Systems (NLDB'2000), 2000, Versalhes. [DOI: http://dx.doi.org/10.1007/3-540-45399-7_2]

1997
   Furtado, A.L., Ciarlini, A.E.M., 1997. Plots of Narratives over Temporal Databases. In: Database and Expert Systems Applications Workshop'97, 1997, Toulouse, França.