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2014

  • Luis Valente and Bruno Feijó. Extending use cases to support activity design in pervasive mobile games. SBGames 2014 - Brazilian Symposium on Computer Games and Digital Entertertainment
  • Marcelo Zamith, Luis Valente, Mark Joselli, Esteban Clua, Bruno Feijó, and Fabiana Leta. A Distributed Architecture for Simulation Environments Based on Game Engine Systems. Book chapter in Visual Computing. Augmented Vision and Reality.
  • Marcelo Zamith, Luis Valente, Mark Joselli, Jose Silva Junior, Esteban Clua, and Bruno Feijó. Exploring energy management on GPUs in Game Architectures. In SBC Journal on Interactive Systems (to appear).

 

2013

  • Luis Valente, Bruno Feijó, and Julio Cesar Leite. Features and checklists to assist in pervasive mobile game development. SBGames 2013 - Brazilian Symposium on Computer Games and Digital Entertertainment
  • Marcelo Zamith, Luis Valente, Mark Joselli, Jose Silva Junior, Esteban Clua, and Bruno Feijó. A game architecture based on multiple GPUs with energy management. SBGames 2013 - Brazilian Symposium on Computer Games and Digital Entertertainment (3rd place award).
  • Luis Valente and Bruno Feijó. A survey on pervasive mobile games. In Monografias em Ciência da Computação (Informatics Department, PUC-Rio).
  • Luis Valente, Bruno Feijó, and Markus Endler. Location-based games in smartphones: uncertainty handling policy examples. In Monografias em Ciência da Computação (Informatics Department, PUC-Rio).

 

2012

  • Mark Joselli, Marcelo Zamith, José Ricardo Junior, Luis Valente, Esteban Clua, Bruno Feijó, Regina Toledo, and Eduardo Soluri. An Architecture for Mobile Games with Cloud Computing Module. SBGames 2012 - Brazilian Symposium on Computer Games and Digital Entertertainment (Best paper award).

 

2011

  • Marcelo Zamith, Luis Valente, Mark Joselli, Esteban Clua, Regina Toledo, Anselmo Montenegro, and Bruno Feijó. A Distributed Architecture for Mobile Digital Games that uses cloud services. SBGames 2011 - Brazilian Symposium on Computer Games and Digital Entertertainment

 

2010

 

2009

 

2008

 

2007

 

2006

 

2005

  • Cristiano Maciel, Luis Valente, Marleusa Correa Gonçalves, Sanderson Gonzaga, and Aura Conci. An Educational Approach for Surface Modeling using Visual Realism. In GCETE 2005 - Global Congress on Engineering and Technology Education.

 

2004

  • Sanderson Gonzaga, Cristiano Maciel, Marleusa Correa Gonçalves, Luis Valente, and Aura Conci. Abordagem de Realismo Visual na Modelagem de uma Superfície. In SUCESU-MT 2004 [in Portuguese].

 

Theses & monographs

  • Luis Valente. A methodology for conceptual design of pervasive mobile games. Doctorate Thesis. PUC-Rio. 2011.

 

 


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