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2012
- Mark Joselli, Marcelo Zamith, José Ricardo Junior, Luis Valente, Esteban Clua, Bruno Feijó, Regina Toledo, and Eduardo Soluri. An Architecture for Mobile Games with Cloud Computing Module. SBGames 2012 - Brazilian Symposium on Computer Games and Digital Entertertainment (Best paper award).
2011
- Marcelo Zamith, Luis Valente, Mark Joselli, Esteban Clua, Regina Toledo, Anselmo Montenegro, and Bruno Feijó. An Distributed Architecture for Mobile Digital Games that uses cloud services. SBGames 2011 - Brazilian Symposium on Computer Games and Digital Entertertainment
2010
2009
2008
2007
2006
2005
- Cristiano Maciel, Luis Valente, Marleusa Correa Gonçalves, Sanderson Gonzaga, and Aura Conci. An Educational Approach for Surface Modeling using Visual Realism". In GCETE 2005 - Global Congress on Engineering and Technology Education.
2004
- Sanderson Gonzaga, Cristiano Maciel, Marleusa Correa Gonçalves, Luis Valente, and Aura Conci. Abordagem de Realismo Visual na Modelagem de uma Superfície. In SUCESU-MT 2004 [in Portuguese].
Theses & monographs
- Luis Valente. A methodology for conceptual design of pervasive mobile games. Doctorate Thesis. PUC-Rio. 2011.
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