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2012

  • Mark Joselli, Marcelo Zamith, José Ricardo Junior, Luis Valente, Esteban Clua, Bruno Feijó, Regina Toledo, and Eduardo Soluri. An Architecture for Mobile Games with Cloud Computing Module. SBGames 2012 - Brazilian Symposium on Computer Games and Digital Entertertainment (Best paper award).

 

2011

  • Marcelo Zamith, Luis Valente, Mark Joselli, Esteban Clua, Regina Toledo, Anselmo Montenegro, and Bruno Feijó. An Distributed Architecture for Mobile Digital Games that uses cloud services. SBGames 2011 - Brazilian Symposium on Computer Games and Digital Entertertainment

 

2010

 

2009

 

2008

 

2007

 

2006

 

2005

  • Cristiano Maciel, Luis Valente, Marleusa Correa Gonçalves, Sanderson Gonzaga, and Aura Conci. An Educational Approach for Surface Modeling using Visual Realism". In GCETE 2005 - Global Congress on Engineering and Technology Education.

 

2004

  • Sanderson Gonzaga, Cristiano Maciel, Marleusa Correa Gonçalves, Luis Valente, and Aura Conci. Abordagem de Realismo Visual na Modelagem de uma Superfície. In SUCESU-MT 2004 [in Portuguese].

 

Theses & monographs

  • Luis Valente. A methodology for conceptual design of pervasive mobile games. Doctorate Thesis. PUC-Rio. 2011.

 

 


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